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In the garage, Red presses a button that opens the garage door, releasing Blue and Green from the garage. A player explains to the old man about a monster but he assumes that it's just their imagination and asks the players to find the light bulbs for the SOS light in the theme park. A cutscene begins, with the players running in a forest and meeting an old man cutting the fences. The chapter starts with a maximum of 15 players. When the players walk out of the vent, they crouch under a hatch of a fence and Blue will eventually be crushed by a falling door of the vent and will crawl back in.Ī cutscene of Red appears, having been the mysterious figure, and states to have underestimated the players, and that things will become much crazier. The players must navigate the vent, whilst being chased by Blue. The players rush to the exit door, and move the big blocks supporting a wood plank, which leads to a vent where the players escape through. When the players reach the exit door, a green balloon pops on a fork that is sitting on a table, and Blue stands up and starts running toward the players. The players must navigate around the balloons and reach the exit door. If a player steps on a balloon, the balloon will pop and Blue will run towards the sound before returning to the stage. After all 9 batteries are put in the generator, the mysterious figure mentions a party and promises to let the players go.ĭuring the party, Blue can be seen sitting on a stage wearing a party hat. The players are given flashlights and must navigate through the darkness while still avoiding Blue, Green, Orange, and Purple. This event leads to the fourth night, where the players are to find 9 batteries and insert them into the backup generator to turn the electricity back on. When all 14 fuses are brought to the theater, the machine malfunctions and the lights go out. You can see his eyes & hands in the vent that he is in, and he will grab you if you step in front of him. Purple, another new monster, crawls through the vents. When a siren blares and an orange trail is present, Orange will follow that trail. On the third night, the players are given the objective to find all 14 fuses and insert them to the machine in the theater while also avoiding Orange. After all 15 food packs are deposited, a cutscene of Orange's hand is shown dispensing food from the food machine. Regardless of if they are hiding in a box or not, Green is still able to find the player. On the second night, the players are given the objective to collect 15 food packs and bring them to the food machine in the theater, while also avoid Green's path at all costs. After all 24 blocks are retrieved, a cutscene of Green being introduced begins. The players can find the theater by following the blue arrows. The players can press C and B in order to crouch or get in a box. Then, the mysterious figure gives all the players the task of finding 24 of his wooden blocks and returning them to the theater, whilst avoiding Blue who chases them on sight.
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A random player from the group is seen being pulled off screen by the unknown figure.
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A cutscene begins, with players riding in a bus that was supposed to head to Odd World, but the sign pointing to Odd World gets flipped by an unknown figure to make it point to a bio-hazardous area, which then leads to the bus going the wrong direction and crashing. At the end of each of the five nights, the survivors are returned to a safe room and given a small amount of time to prepare themselves for the next night.Ĭhapter 1 starts with a maximum of 15 players. Then, the players are dragged away and taken to a strange facility, where each night they have to collect items while avoiding the monsters that lurk around the facility. However, an unknown figure flips the directional sign, causing the bus to veer off the path and crash. The experience, Rainbow Friends, is a multiplayer horror story split up into chapters.Ĭhapter 1 begins by showing a group of players going on a field trip to an amusement park called Odd World.